Critical Mass 1.0

This is a Board Game
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

Critical Mass is based on a game I used to play on the Atari 8bit computerabout seven or eight years ago. I don't remember who wrote it or what it was called, but the core idea is the same. The Object: Help the nuns get to a vitally important... just kidding! The object is to remove your opponent from the board. (although...) The Play: You and your opponent (the computer) take turns placing bombs on the board. If this placement causes it to reach critical mass the square explodes, throwing its bombs to the surrounding squares, which then may themselves explode.
The Rules: A player may place bombs in any square not occupied by his opponent. Corner squares can safely hold one bomb, edge squares can hold two bombs, while inner squares can hold three.
The Options: Sound: If unchecked, no sound effects are played. Color: If checked, bombs are drawn using the color picts. If your monitor is not set to display the colors all bombs will look the same. (I should automate this, I know).
Human Plays First: Just what it says.
The Levels: Not Too Good: To determine its move, the computer considers only its possible plays. It does not look at yourpossible responses. Not Too Bad: Each of your possible responses are considered for each of the computer's legal moves.Butt Kicker: Looks at each move, each reply, and each of its responses to that. I have yet to beat this level. Other Stuff: You can always Undo your last move, even if the game has ended. Customization: If you can draw better bombs (this should be easy) you can replace the current ones using a resource editor such as ResEdit. Just be sure to use the same ID numbers. The picts should be about the same size as the originals so that four can fit in a square (squares are 60x60 pixels). If you can draw a few frames of an explosion send them to me. I'll put them in. The program rotates explosion sounds beginning with sound resource #500. you can change the current ones, and/or add new ones to the list. Just number them sequentially from 500. if you add lots of sounds you may have to increase the memory it uses. Do this in the 'Get Info' window from the finder.If you add a sound #404 it will be played every once in a while during idle time between games. I use the 'Cantina' song from Star Wars. I left it out of the release version to keep the size down.

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