|
| |
|
Critical Mass 1.0
This is a Board Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
Critical Mass is based on a game I used to play on the
Atari 8bit computerabout seven or eight years ago.
I don't remember who wrote it or what it was called,
but the core idea is the same. The Object: Help the
nuns get to a vitally important... just kidding! The
object is to remove your opponent from the board. (although...)
The Play: You and your opponent (the computer) take
turns placing bombs on the board. If this placement
causes it to reach critical mass the square explodes,
throwing its bombs to the surrounding squares, which
then may themselves explode.
The Rules: A player may place bombs in any square not
occupied by his opponent. Corner squares can safely
hold one bomb, edge squares can hold two bombs, while
inner squares can hold three.
The Options: Sound: If unchecked, no sound effects are
played. Color: If checked, bombs are drawn using the
color picts. If your monitor is not set to display
the colors all bombs will look the same. (I should
automate this, I know).
Human Plays First: Just what it says.
The Levels: Not Too Good: To determine its move, the
computer considers only its possible plays. It does
not look at yourpossible responses. Not Too Bad: Each
of your possible responses are considered for each
of the computer's legal moves.Butt Kicker: Looks at
each move, each reply, and each of its responses to
that. I have yet to beat this level. Other Stuff: You
can always Undo your last move, even if the game has
ended. Customization: If you can draw better bombs
(this should be easy) you can replace the current ones
using a resource editor such as ResEdit. Just be sure
to use the same ID numbers. The picts should be about
the same size as the originals so that four can fit
in a square (squares are 60x60 pixels). If you can
draw a few frames of an explosion send them to me.
I'll put them in. The program rotates explosion sounds
beginning with sound resource #500. you can change
the current ones, and/or add new ones to the list.
Just number them sequentially from 500. if you add
lots of sounds you may have to increase the memory
it uses. Do this in the 'Get Info' window from the
finder.If you add a sound #404 it will be played every
once in a while during idle time between games. I use
the 'Cantina' song from Star Wars. I left it out of
the release version to keep the size down.
| 
|
Back to the Computer Games Index |
| |  | |
Gestüt Sonnenhof Pferde, Hengste, Zuchtstuten und Fohlen in Belgien Neon Bischoff Leuchtreklamen und Werbemittel vom Fachmann aus Eupen PTS - Technische Übersetzer Übersetzungen Deutsch, Französisch, Englisch, Niederländisch, Italienisch, Spanisch, Russisch Hotel Restaurant Rittersprung in Ouren Matrio Group Metal plating, reel-to-reel plating, single-part plating, nano coatings, Die Zukunft Beschützende Werkstätte |